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Taku Murata Talks Crystal Tools And Unreal Engine 3

By Blitzballer 136 days ago
Category: Square Enix News
Tagged with : Crystal : Murata : tools : Unreal
Taku Murata, the general manager of Square Enix's Crystal Tools initiative to help the demands on their developers and standardizing cross platform technology, has had an interview with the game site Gamasutra about Crystal Tools and also the newly acquired license of the Unreal Engine 3 for use in future development of games.

Below are a few choice extracts from Murata, read more at the source link:

[On his history with Square Enix]
"I've done Secret of Mana, and the second in the series of that -- Seiken Densetsu 3 -- I don't know if it's been released here. Also Final Fantasy Tactics and Vagrant Story. I was the lead programmer. I was also the director of PlayOnline, and technical supervisor for Final Fantasy XII"

[About the Crystal Tools Engine]
"At the time, we were trying to figure out the official name for that, and we wanted to come up with something that would reflect the company. "Crystal" is something that we wanted to use, because it many different colours, so we wanted to use that meaning too.

It's basically all based on our experiences. We kind of picked what we found was effective or useful, so we basically put all these good things in this one engine together.

Actually, there's SPUs for PS3, and multicore for 360 already [optimized]. What really matters is the size of VRAM. But the VRAM size can be handled by adjusting texture sizing, so that can be taken care of. In that sense, I don't think it's that big of a deal that you have to start with the PS3, technically. The PS3 is a very powerful machine, and it's very expansive"

[On the Unreal Engine 3]
2We used the Unreal Engine for The Last Remnant because we had a particular Western -- European and American -- market in mind. I believe that the game engine reflected the culture and philosophy of the market, and the creator.

Actually, I wouldn't say that we would use Crystal Tools for everything. To create Final Fantasy, yes, Crystal Tools is ideal and it's good. But for other titles, we could use other engines as well. In that sense, it's always an option to use another method"

Source:
Gamasutra



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