Home >> News >> Square Enix News >> Square Enix To Alter The Notorious Monsters In FFXI
Report to a moderator
Square Enix To Alter The Notorious Monsters In FFXI
|By Blitzballer 2346 days ago
Category: Square Enix News
Tagged with : FFXI : Monsters : notorious
Linked games : Final Fantasy 11
A few days back, news broke of a guild in a titanic battle with a Notorious Monster in Final Fantasy XI- Pandemonium Warden.
Even after slugging it out for 18 hours (thats not a typo), the guild admitted defeat and were unable to beat it- due to their own well-being.
Maybe due to the backlash they have had about this, Square Enix have promised to fix and alter a few of these Notorious Monsters, although in the press release it seems that people arent using the right tactics against these foes.
Notice the 'unanticipated method' that is used on the official site- are people, guilds just combatting the Monsters wrong? Anyway, onto what they have to say:
"We would like to assure players that the development and management teams place a high value on their feedback, and the issue has since been taken under serious consideration. Together with Absolute Virtue, it has been deemed that the combative techniques for weakening these NMs are too difficult. As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times. It is by no means the desire of the development team to see players involved in encounters that require an excessive amount of time and effort to complete. It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time.
Included in the version update scheduled for early September will be modifications to the degree of difficulty of Pandemonium Warden (and associated pets), Absolute Virtue (and associated pets), and Jailer of Love. The aim of these changes is to create battles where a decisive outcome may be reached within a shorter period of time"
Add to Digg
On: 08:40 Aug 25th, 2008
|From my experience, using 'alternative methods' in Japanese games is something like using a certain useless low level skill that nobody bothers learning, using equipment you sold when you got to lvl 3 or picking secret invisible options in secret menu's. But of course players are going to battle for 18 hours if they don't know they have to do stuff like that... that makes the players as stupid as certain 'alternative methods'|
Add a commentPost a Submission